![]() Meier had maintained an insane pace for the last decade, acting as both lead designer and lead programmer on no less than 21 commercially released games, three of them - Pirates!, Railroad Tycoon, and of course Civilization - universally lauded icons whose influence has remained pervasive to this day. Asked what he was currently working on during that same interview, his reply was blunt: “Absolutely nothing! I’m going to take it easy for a while.” And truly, if anyone in the games industry deserved a timeout, it was him. Meier’s first decision about his future was an eminently sensible one: he would take a break. Anything he did next seemed destined to be an anticlimax. How could he go back to making games that were merely about something when he had already made the game of everything? “ Civilization was such a big game that it’s hard to find a topic that doesn’t feel as if you were going backwards,” he admitted in an interview in the summer of 1992. Just what do you do next after you’ve created an epic, career-defining masterpiece? That was the question facing Sid Meier after the release of Civilization in the waning days of 1991, after the gushing reviews and the impressive sales figures had begun pouring in to his employer MicroProse. ![]()
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